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Duration of weak and regular knockout poisons has been buffed from 10 to 30 and 60 to 90 seconds, respectively.Poisoned targets will stumble between 3 to 6 seconds before eventually collapsing. Poison-driven knockouts are now silent (you can still make noise with your melee attacks, but the knockout itself is silent).Draugr, ghosts and skeletons no longer surrender (it didn't make sense for them to have a sense of self-preservation given they're already dead).You're now able to wake up knocked-out people without bashing them just activate them and choose the "Wake up" option (this is useful if some enemy knocks out your follower with a power attack and you don't feel like bashing poor old Lydia to wake her up).
#PACIFIST SKYRIM INSTALL#
Important compatibility fix with Melee Power Knockback please install the latest version of that mod too, but load this one lower in the load order.This doesn't reduce your bounty though -so other guards who haven't surrendered yet will still try to arrest you. Guards who surrender to you should no longer try to arrest you.Enemies who wake up from their knocked-out state will likely be aggressive again (unless they see you fighting and choose to surrender, as normal).It's in the Illusion school of magic, and you can find spell tomes in all the same leveled lists as the rest of the Illusion spells. Update both mods, and sort this one lower. Tiny but necessary compatibility fix with Melee Power Knockback's new cooldown feature.